New update available!
Gameplay
- Multiplayer Mission Rotation:
- In the last update, we improved the selection of missions for the single player. This has now been extended to multiplayer: Rescue missions played in one shift are prioritized down in the following shift in the same operational area to prevent the same rescue mission from occurring twice in a row in one operational area.
- Note: The system will continue to search for missions that match the shift and, if necessary, fall back on missions that a player already had during a previous shift.
- Mission Content
- 20 new rescue missions for different levels of difficulty
- Fixed bugs
- ID 2133: Fixed an issue where after the host of the game changed more than once, some players could no longer rejoin or would be listed as disconnected even after rejoining
- ID 6768: Removed an invisible danger zone in "Bus hijacking"
- ID 7874: Trees and other objects that are burnt down can no longer be hit by electricity and ignite again
- ID 7895: Fixed an issue where criminals would still hold their weapon and police officers would avoid touching them during an arrest after the host left the shift
- ID 8002: Fixed an issue where vegetation could not be cleared with a chainsaw if the corresponding crane parking slot was blocked
- ID 8003: Injured persons who are carried remain carried after the host of the shift leaves
- ID 8007: Fixed an issue that caused animations for criminals to stop while in combat
- ID 8129: Fixed that a heavy crane in action could block the rear door of an ambulance standing in front of it
- ID 8220: Groups of bystanders resolved by the disperse bystanders ability will now be correctly counted in the debriefing statistics, even if it's just one police officer
- ID 8221: Fixed an issue where it was not possible to ping a location very far away at the edge of the camera view
- ID 8344: Fixed an issue that made it easier than intended to move through a group of bystanders. They are now more likely to block units from passing through
- ID 8346: When police officers are interrupted by criminals while dispersing groups of bystanders, they will now properly return to their previous action after knocking out their opponent
- ID 8379: Fixed an issue that caused the VIP in "Mafia tries to drown a VIP" to be tilted into the ground and tilting any stretcher picking them up
- ID 8463: Ladder trucks will now properly retract their ladder when being repaired after they have been destroyed in an event that is already resolved
- ID 8580: Fixed an issue where units could execute the special ability of another unit with the full animation but no effect
- ID 8586: Paramedics can now force a firefighter to lay down a transportable person in the same way as an injured person
- ID 8604: Police and SWAT sent to arrest a criminal will no longer follow that criminal who has been arrested in the meantime
- ID 8638: When police officers are interrupted by criminals while dispersing groups of bystanders, they will now properly return to their car after arresting their opponent
- ID 8646: Fixed a situation where a heavy crane could become stuck
- ID 8672: When there are different units in the same vehicle (e.g. Doc and Paramedic) they will always appear in the same order now
- ID 8689: Injured units will no longer stand up when the host of the game leaves the shift
- ID 8690: Fixed an issue where the ladder truck would become immovable and not repairable when the host leaves while the ladder is retracting after the ladder rescue was completed
- ID 8700: Automated firefighters will now extinguish buildings even if they still have their lights on
- ID 8706: Fixed some active objectives not increasing chaos and some resolved objectives increasing chaos after the host of the shift leaves
- ID 8709: When sending multiple firefighters to a ladder rescue, only as many as there are free slots will start moving towards it
- ID 8721: Fixed an issue where opened gates would not play the opening animation on clients
- ID 8744: Changing some settings will no longer reset ability cooldowns
- ID 8770: Fixed an issue where a damaged vehicle may appear non-damaged on clients
- ID 8773: Fixed an issue where the tutorial could get stuck on slower machines
- ID 8777: Fixed an issue where a unit could become immobile after a second move command has been issued while the unit had slipped the exact moment a first move command was given
- ID 8825 & 8968: Fixed cases where injured could become stuck inside of a building or midair after resolving indoor rescues or ladder rescues next to a crane objective
- ID 9036: Vehicles that are lifted by crane may no longer get stuck in the middle of the air
- ID 9164: It is no longer possible to stop paramedics and police officers from returning an objective to their vehicle. They can still be made to evade danger zones manually but will eventually return automatically.
Customization
- Four brand-new department bundles including:
- the exclusive animated "Life Line" skins
- exclusive avatars
- and a selection of upgrades
- New "Band of Colors" customization options: Rainbow chromas for all vehicles!
- Deactivated the Santa Avatar: Players who already own the avatar will still be able to use it, but it's not available for purchase anymore
Graphics
- Added a spark effect to the rescue cutter
- Fixed bugs
- Fixed various mesh LOD problems we became aware of
- ID 7020: When manually changing between normal healing an special abilities on the same injured person, the treating unit will no longer restart their animation
- ID 7459: Fixed an issue where the paramedic would turn by 180° degrees after returning to the ambulance
- ID 7812: The mouse cursor will no longer show up in Photo Mode
- ID 7918: Photo Mode is no longer enabled in the Tutorial
- ID 8583: Fixed police officer hand equipment placement
- ID 8578: After reconnecting to the game, the crane animation will no longer start from the beginning. It will stop at the same time as it would without reconnecting and won't continue while the crane is driving away.
- ID 8720: Fixed a cause of flickering moving unit previews
- ID 8792: Electricity particles of turned off damage areas will no longer be visible after the host of the shift has left the game
User Interface
- In-world UI: Added a status icon above fuse boxes (power supply) to increase their visibility (showing their current status for on/off)
- HUD: The status icon for turned off power supply in the emergency header can now be clicked to move the camera to the corresponding fuse box
- Briefing: Global Cards are now sorted by their rarity
- Collection: Items in bundles will now be sorted by their importance
- Shift: When doing a forfeit vote, the decision will not be displayed until all players have voted or the vote times out
- Player Profile: To make it easier to report players, it's now possible to copy the name of a player to the clipboard by clicking on their name in their profile page
- Fixed bugs
- ID 4841: The move icon of a vehicle will no longer blink once when issuing a move command to the parking spot it is already at
- ID 7087: When loading into a shift with a heat wave the loading screen will now show the correct image instead of the fog image
- ID 7248: The context menu on friends in the invite list will now close when scrolling the friends list
- ID 7605: Fixed the chaos timer showing more time than actually left in the entire shift
- ID 7855: Fixed an issue where the kick button would not show up for all players if 2 or more players would become inactive at the same time
- ID 8180: The amount of global cards a player owns will no longer be visible to other players in the briefing
- ID 8606: Players who were still in the debriefing of a shift while a new shift invitation was sent will receive the invitation as soon as they return to the operation map
- ID 8607: Fixed an issue where the tooltip for group members would not refresh when they left the debriefing of a previous shift
- ID 8631: Show difficulty percent & icon in the loading screen
- ID 8654: Fixed invite buttons staying in "group" mode after leaving a group, making it impossible to invite the player again until the game restarts
- ID 8657: Show "Ready" instead of "Pending..." for bot players during the tutorial loading screen
- ID 8648: Only hide units on the mini map if they are assigned to an objective and are close enough to it
- ID 8308: Fixed daily login rewards not being updated in the UI immediately
- ID 8652: The maintenance mode notification of the operation map is no longer be visible in the pause menu
- ID 8673: The bystander indicator will now be grayed out instead of green when there are fewer than 5 bystanders
- ID 8712: Clients will now update the chaos increase per event correctly at the start of the shift
- ID 9035: The debriefing screen will now show the chaos generated from turned off power for all players
- ID 9105: Fixed invisible blocking UI right to team member UI elements
Audio
- Fixed bugs
- ID 7889: Fixed an issue where police units would continue to talk into their megaphone if they are attacked while using it
- ID 8610: Fixed pings on objective overhead indicators not playing audio
- ID 8623: Fixed news feed buttons not having hover & clicked audio
- ID 8693: Changed origin siren language setting to country setting, US American and UK sirens can now be selected. This siren setting can now also be changed during runtime without the need to restart the game to have an effect.
General
- We have received several reports of players cheating and have subsequently banned those players. Please note that we will not tolerate cheating of any kind. If you encounter suspicious players, feel free to report them via Discord or via E-mail ([email protected]).
- The real-money prices for South Africa have been significantly reduced after an internal review
- AMD FSR: Updated from 2.2.1 to 3.0.3
- NVIDIA DLSS: Updated from 3.5.0b to 3.5.2b
- Fixed bugs
- Fixed localization issues which became known to us
- Continued general optimisation
- Crash fixes based on received crash dumps sent via the crash report dialog
- ID 6719: Friends removed in steam while the game was not running will now be removed in-game automatically when it launches again. Previously this only worked while the game was running. Fixed an issue where it was no longer possible to interact with group members over steam (friend invites, private messages) using the context menu and their online state was stuck in offline.
- ID 7854: The animation of the police officer in the garage will now repeat itself instead of being stuck in the same pose after a while
- ID 8380: Fixed the train in "Suitcase bombs at the train station" arriving a second time if the host of the shift leaves
- ID 8816: In the invite list, the recently played with section will now properly fill with players that were not members of your group
- ID 8637: When a player abruptly disconnects, whether by internet issues or crash, they will be automatically join their previous group upon reconnecting, provided they were part of a group before. This does not happen if they were disconnected for too long.
- ID 8644: Fixed Global Cards automatically de-selecting when another Upgrade Card was added or removed during the briefing
- ID 9138: Fixed an issue where the player would be forced to play the second tutorial again after completing it
Thank you for providing us with feedback by sending crash dumps via the crash report dialog and writing bug tickets on Discord. If you found new bugs or if your reported bug still exists, feel free to continue using Discord to get in touch with us.